#pragma once
#include <d3d9.h>
#include <d3dx9.h>

class Vect3D
{
public:
	Vect3D(void);
	Vect3D(float fx, float fy,float fz);
	D3DXVECTOR3 GetD3DXVect(){return D3DXVECTOR3(x, y, z);}
	~Vect3D(void);
	float x;									//The x possition 
	float y;									//The y possition
	float z;									//The z possition
	
};
